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Star Trek: The Next Generation - A Final Unity Collector's Edition [PC Game]
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Star Trek: The Next Generation -- A Final Unity Collector's Edition comes packaged in an individually numbered collector's box and includes the standard version of the game, a limited edition collector's pin, and a poster.
Generally considered by the gaming community as one of the first Star Trek titles to "get it right," Star Trek: The Next Generation -- A Final Unity combines quality voice acting from original cast members with tightly meshed QuickTime movies to advance the story. Solving the mystery of A Final Unity requires judicious use of "away team" members' abilities in a series of critical missions, as only four crewmembers can be selected for each.
The level of interaction is left up to the user, partly through the choice of three difficulty levels, partly based on the level of administrative duties assigned to other crewmembers, and partly as a function of personal preference settings. As with the cast, equipment is standard Star Trek fare, with a profusion of phasers, tricorders, med-kits, and typical inventory stock. The complexity of ship control functions is also determined by user preference (hands-on or automated).
Generally considered by the gaming community as one of the first Star Trek titles to "get it right," Star Trek: The Next Generation -- A Final Unity combines quality voice acting from original cast members with tightly meshed QuickTime movies to advance the story. Solving the mystery of A Final Unity requires judicious use of "away team" members' abilities in a series of critical missions, as only four crewmembers can be selected for each.
The level of interaction is left up to the user, partly through the choice of three difficulty levels, partly based on the level of administrative duties assigned to other crewmembers, and partly as a function of personal preference settings. As with the cast, equipment is standard Star Trek fare, with a profusion of phasers, tricorders, med-kits, and typical inventory stock. The complexity of ship control functions is also determined by user preference (hands-on or automated).


